A CoreObject with simulated physics that can interact with players and other objects. PhysicsObject also implements the Damageable interface.
Property Name |
Return Type |
Description |
Tags |
team |
integer |
Assigns the physics object to a team. Value range from 0 to 4 . 0 is neutral team. |
Read-Write |
isTeamCollisionEnabled |
boolean |
If false , and the physics object has been assigned to a valid team, players on that team will not collide with the object. |
Read-Write |
isEnemyCollisionEnabled |
boolean |
If false , and the physics object has been assigned to a valid team, players on other teams will not collide with the object. |
Read-Write |
hitPoints |
number |
Current amount of hit points. |
Read-Write |
maxHitPoints |
number |
Maximum amount of hit points. |
Read-Write |
isDead |
boolean |
True if the object is dead, otherwise false. Death occurs when damage is applied which reduces hit points to 0, or when the Die() function is called. |
Read-Only |
isImmortal |
boolean |
When set to true , this object cannot die. |
Read-Write |
isInvulnerable |
boolean |
When set to true , this object does not take damage. |
Read-Write |
destroyOnDeath |
boolean |
When set to true , this object will automatically be destroyed when it dies. |
Read-Only |
destroyOnDeathDelay |
number |
Delay in seconds after death before this object is destroyed, if destroyOnDeath is set to true . Defaults to 0. |
Read-Only |
destroyOnDeathClientTemplateId |
string |
Optional asset ID of a template to be spawned on clients when this object is automatically destroyed on death. |
Read-Only |
destroyOnDeathNetworkedTemplateId |
string |
Optional asset ID of a networked template to be spawned on the server when this object is automatically destroyed on death. |
Read-Only |
Function Name |
Return Type |
Description |
Tags |
ApplyDamage(Damage) |
None |
Damages the object, unless it is invulnerable. If its hit points reach 0 and it is not immortal, it dies. |
Server-Only |
Die([Damage]) |
None |
Kills the object, unless it is immortal. The optional Damage parameter is a way to communicate cause of death. |
Server-Only |
Dernière mise à jour: September 25, 2021